Main

Talent

Regel

Talente

Academy Graduate [General]

You attended one of several academies in this district, during which you were schooled in the finer arts of being an aristocrat.

  • Prerequisite: 1st level only.
  • District: Adelsviertel.
  • Benefit: Pick any three Charisma- or Intelligence-based skills. These three skills are always considered class skills for you. In addition, you gain a +2 bonus on Knowledge (history) and Knowledge (nobility and royalty) checks, and may use these skills untrained.

Arena Blood? [General]

The blood of an arena champion flows in your veins, giving you a thirst for glory and a drive to succeed.

  • District: Kämpferviertel?.
  • Benefit: You get a +2 bonus on Intimidate skill checks. In addition, whenever you successfuly demoralize an opponent using the Intimidate skill during combat you are immediately healed of 1d4 points of nonlethal damage.

You also gain a +2 morale bonus on grapple checks, sunder attempts, trip attempts, bull rush attempts, and disarm attempts if you are aware of any noncombatants observing a fight you are participating in.

Child of the Shadow? [General]

You were raised in the streets and back alleys of Shadowshore and have refined several talents and tricks valuable to survival in this neighborhood.

  • District: Schattenküste?.
  • Benefit: You know Sasserine’s black market quite well, and need not make checks to locate its outlets. Further, in other cities, you have a knack for rooting out the underground markets. You gain a +2 bonus on Diplomacy and Gather Information checks made to learn about a city’s black markets.
    Growing up on the fi lthy streets of Shadowshore has also gifted you with several tricks you can use to ensure survival. You gain a +2 bonus on Initiative checks in urban environments. You are also adept at fighting in confined areas, such as narrow city alleyways or crowded taprooms. Enemies cannot gain cover from you if they are in your reach; you can thus attack someone around a corner without penalty. A creature with total cover from you still recieves all benefits of his cover.

Knack for Magic [General]

Magic is not that mysterious to you, and its gifts have made your life a little easier.

  • District: Adelsviertel.
  • Benefit: You get a +2 bonus on Spellcraft skill checks. In addition, you have an innate talent for magic, granting you the following spell-like abilities as a 1st-level caster: 1/day— detect magic, light, and prestidigitation.

Merchant’s Tongue? [General]

Growing up around the merchants of this district made you glib and gave you a keen eye for value.

  • District: Händlerviertel?.
  • Benefit: You have already made quite a bit of money, and have a knack for making more. If you take this feat at 1st level, you gain a one-time bonus of 300 gp to your starting cash. In addition, whenever you sell an object, you can make an opposed Diplomacy check to automaticaly sell an object for 5% over its asking price.

Steadfast Loyalty? [General]

Self control and discipline are the birthright of many who grow up in Champion’s District, and you strive to uphold these ideals.

  • District: Kämpferviertel?.
  • Benefit: You get a +2 bonus on Will saving throws against charm, compulsion, and fear effects. In addition, if you have the Leadership feat, your leadership score increases by +1.

Student of Nature [General]

The wild has always excited you with its simple beauty and majestic creatures. It is no wonder that many of your talents let you better enjoy the natural world.

  • District: Morgenviertel.
  • Benefit: You get a +1 bonus on Handle Animal, Knowledge (nature), and Survival skill checks. You also get a +2 bonus on Fortitude saving throws to resist special attacks from plant creatures.

Suspicious Eye? [General]

You are always on the lookout for treachery and wrongdoing, like many of the other people from Cudgel District.

  • District: Knüppelviertel?.
  • Benefit: You get a +2 bonus on Sense Motive skill checks. In addition, the DC to take an object from you through the Sleight of Hand skill is increased to 25. You still receive the normal opposed Spot skill check to notice the attempt, and if you make this Spot check, you may immediately make an attack of opportunity on the target who was attempting to pick your pocket. If someone attempts the feint combat maneuver on you, you gain a +4 bonus on your Sense Motive check to avoid the feint.
    *Normal: The DC to take an object from a character through the Sleight of Hand skill is 20.

Water Rat [General]

Most of Azure District's citizens learn to swimm at a very early age, and take to the water as easily as land.

  • District: Azurviertel.
  • Benefit: You gain a +2 bonus on Swimm checks. When wearing light or no armor and not encumered, fatigued, or exhausted, you can swim at one-halt your speed as a move action or your full speed as a full-round action. While swimming, you gein a +2 bonus on Initiative checks.
    *Normal: Without the benefits of this feat, a character swims at one-quarter his speed as a move action. or at one-half speed as a full-round action.